If you missed Morrowind, one of the observations you make when starting The Elder Scrolls IV: Oblivion is the sheer number of discreet objects in the world.
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In the early days of personal computer multimedia (when it was black and white, and before the Internet stole its momentum) there were very few well-trodden paths. Much time and effort was spent simply trying to determine by trial and error what would and wouldn’t work, technically, artistically, and financially.
VII set the tone for most of the Final Fantasies to come after it: big and theatrical, a parade of set pieces and operatic extravagance. Tactics, on the other hand, was restrained— almost dignified— in the way it carried itself. It had some drama, but unlike VII, its primary purpose was not to be drama.
Most of the aesthetic attention paid to Okami centered on its beautiful, brush-painting inspired visual motif, but I hope we don’t overlook its music.